Necromancer
[ Death | Becomes | Me ]
[ Death | Becomes | Me ]
History: ((The backstory for Necromancers is going to be changed, but will adhere to the same basic premise. What will change is that instead of a cave, the survivors of a years-long siege of forgotten Fort Adelarde in Kishu were approached by a Demon who offered them the key to victory and survival. They submitted themselves to the Demon and its rituals, and from it gained the power to raise their dead comrades and march out of the Fort with an undying army that broke the siege and gave them victory. The price came as a curse inherited by all of their offspring, to be passed through their bloodline forever.))
Stats: +1/+1
Strengths:
- ((Cursed Weapon - When using their weapon, Necromancers can use unique custom Necromancer skills ))
- ((Deadly Inheritance - When using their
- Commander of the Undead
- Bone Rot/Improved Bone Rot
- pretty agile (+1 speed)
Weakness:
- limited to pole weapons only (scythes, spears, halberds, etc)
- since necromancers can only use pole weapons, if the opponent gets within 2 feet of the character. He/she could only defend, not attack.
- rejected by most religions.
- if the character uses a weapon other then a pole weapon, he or she will lose their necromancy powers.
– Cannot have a summon other than an Undead minion (See skill Summon Undead)
Learning limits:
- can only learn to use one pole weapon.
- can not learn to use any other weapon.
Abilities:
Stats: +1/+1
Strengths:
- Commander of the Undead
- Bone Rot/Improved Bone Rot
- pretty agile (+1 speed)
Weakness:
- limited to pole weapons only (scythes, spears, halberds, etc)
- since necromancers can only use pole weapons, if the opponent gets within 2 feet of the character. He/she could only defend, not attack.
- rejected by most religions.
- if the character uses a weapon other then a pole weapon, he or she will lose their necromancy powers.
– Cannot have a summon other than an Undead minion (See skill Summon Undead)
Learning limits:
- can only learn to use one pole weapon.
- can not learn to use any other weapon.
ADDITIONAL COMMENTS:
Bone rot can only be cured by a heal that is B rank or higher.
Abilities:
Bone Shard: E-SSS
Shoots out a bone shard at the opponent. The cooldown for a E ranked bolt is 2 posts, and for every rank above it, the CD increases by 1 post.
Bone armor: E-SSS
Creates armor made of bone, reducing the damage taken by the Necromancer. Higher levels of bone armor cause different effects, lasts 3 posts, CD of five.
E rank: Causes *normal* physical damage taken to be reduced by one rank, but doesn’t count towards special skills.
C Rank: Causes *normal* physical damage taken and elemental abilities taken to deal one rank less in damage.
S Rank: Causes all damage taken to be reduced by one rank, but has a CD of 8 posts.
Summon skeleton: E-A
This is the Necromancer’s summon. It has to be an undead, and approved in the “custom summons” thread. This summon ranks up with the master’s health and damage to a certain degree. Its health will not go above S rank, and its damage will not go above B rank. Cannot learn any “magical” skills, only 7 custom physical skills.
Bone spikes: C
Within a 6-8 feet radius around a target, spikes made of shattered bone rises from the earth. It also punctures the opponet's feet causing -2 speed for 3 posts. 7 posts to cool down.
Bone wall: C
Creates a 25 foot long and 10 foot high wall of bone that can only be destroyed by attacking it with an attack that is at the same or a higher level above adept rank. Direct attacks against the wall are fully absorbed, even if it’s an attack that shatters the wall.Lasts 6 posts, cool down 8 posts
Bone rot: B
Bone magic that is augmented to a weapon. It causes the opposing person's bones to slowly rot. If not healed as soon as possible, it will continue to impede the opponent and weaken his/her bone and muscle structures. It will start slowly, and build up as the battle continues. These effects STACK with one another. Using bone rot on the same will not cause the effects to go beyond -3/-3, and it has a CD of 3 posts.
First Post: Slight discomfort
Second Post: -1 to strength
Third Post: -1 to speed
Fourth Post: -1 to speed and strength
Fifth Post: -1 to Speed and Strength.
Summon Lich: A
Summons a lich (skeletal Mage) to aid you in your battle. This creature has health equal to the Necromancer’s rank but always augmented by E rank strength. It has an element up to journeyman rank, and whatever other custom skills that the character can come up with and get approved, up to 10 custom skills. This pet cannot be out at the same time as the summon skeleton pet.
Decaying storm: A
A hale storm of bone shards rain from the sky on the whole thread. Each bone shard is infected with bone rot, it spreads the disease through the cuts it could cause, no matter how shallow. But the effects from this AoE bone rot only cause the opponent to lose -1/-1 every 4 posts. Takes two posts to charge, and lasts 2 posts. 12 post CD.
Dead Man Floating: S
The necromancer has the ability to imbue an ally or himself with a few of the physical properties of a lich. The affected target will not have to breathe, or have to have a heartbeat, negating all bleeding effects. The target will also gain means of magical sight, cutting through invisibility, camouflage, and non-magical darkness. But the character also gains the physical frailty of a lich, taking an increased rank of damage and losing bone armor if it’s active. Lasts 5 posts, CD of 12.
Improved Bone Rot: Passive S
At this level, bone rot now wounds a character physically as well as destabilizes them. For every post, the opponent takes D rank magical damage for up to 6 posts. Re-infecting an opponent with Improved Bone rot will continue to damage the opponent for a fresh 6 posts, but will not continue to decrease their stat lost past -3/-3.
The dead legion: SS
Summons a group of 15 physical skeletons identical to the summon, and 5 liches identical to the summon to go to war against the necromancer’s opponents. Takes 4 posts to charge, and as nobody is supposed to live against this barrage of undead, it has a month long CD. If interrupted, the Necromancer loses half of his/her energy and his/her current summon turns against him/her.