4-PLU$
A dice game ment for 2+ people. It consists of 3 rounds where each player
rolls 4d6 trying to get 3 or 4 of a kind, and score as many points as they
can each round.
In each round a player has 3 consecutive rolls to try to get 3 or 4 of a kind,
scoring each time they roll one. After these 3 rolls it is then the next
players turn to do the same & try to beat the other players current score.
After 3 rounds of this the player with the top score wins.
Rolling:
Should a player roll 2 of a kind of anything other then One they get another
roll. (This can only be done once per round.)
Should a player roll 3 of a kind of anything other then One they get 3
points.
Should a player roll 4 of a kind of anything other then One they get 5
points.
Should a player roll 4 fours in a single roll that player scores 4 points, &
gains an extra roll that round.
Death by Ones:
Ones are the only thing you don't want to roll..
Should a player roll a One, Smile, your lucky theres not a second one.
Should a player roll 2 Ones in a single roll their turn will end for this round
& the next player starts rolling.
Should a player roll 3 Ones in a single roll it will end their turn this round &
they will lose a roll in the next round. (if there is a next round, if not the
turn is just ended. Losing a turn doesn't apply to Flash Rounds.)
Should the player roll 4 Ones in a single roll.. X.X Game over, you lose.
Flash Rounds:
Should there be a tie for first place, assuming the scores are higher then 0, the Flash Rounds begin.
If the scores are tied at 0 at the end of the 3 rounds, No one wins, or loses.
Single roll rounds between the players that tied.
Durring a Flash Round Rolling 4 fours in a single roll wins the game.
Durring a Flash Round the rules of Death by One are extended to include
Sixs.
Rolling a pair or higher of Ones or Sixs in a single roll loses the game. (A
One & a Six in a single roll will not make a player lose.)
Should a player score durring a Flash Round any others who are still in the
Flash Rounds will have the chance to match or beat that score to stay in.
Durring a Flash Round Rolling a pair of anything other then Ones, & Sixs
will not give that player the chance to roll again, instead the player that
rolled the pair will get a flash score of One, & all remaing players must
match or beat this score.
Should any player fail to match or beat a flash score in their next roll they lose.
Should any player match the flash score, the Flash Rounds will continue for
those players until one of them loses.
Should any player beat the flash score, all remaining players must now
match or beat that score to stay in the game.
Should all players match a flash score Flash Rounds continue until there is
only one remaining.
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Drake Slator
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