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Day 11!
Yay! I'm up to 24,134 words right now! So exciting! I'm hoping to have about 26,000 or 27,000 words done by the end of today so yay! xd

I want to do a poll just to see biggrin

Who do you like better right now
Kera or Sarila?

biggrin I wanna see how it changes from now to the end. ^_^

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Oh! Check this out! I'm so proud o' me! This is a sketchy rough draft, and there will be several of these but what do you think for my new rp?

~~Story~~

New troubles are brewing in (Herenn?) and the sides of light and dark are being blurred. Who will step up and bring their side victory amid the turmoil and chaos? Will someone in the dark manage to pull together an army to desecrate everything in the light, or will someone in the light band together to cleanse everything of the darkness? Pick a side, because the battle's beginning and they're picking up recruits.

~~~~~~~~~
~~Rules~~


arrow Follow gaian rules
arrow PM me all your profiles, do not post it
arrow Keep things PG-13
arrow No god-moding with out permission from the person
arrow No cybering
arrow Try to be literate, if not semi-literate
arrow You MUST post at least 2 TIMES A WEEK
arrow No killing other characters.
arrow Label your pm Rp
arrow Don't use * for actions
arrow Use[[ ]] (( )) for OOC actions or thoughts
arrow I have the right to ban you from the rp if you do not follow the rules.
arrow Add a smiley somewhere in your pm so I know you read the rules.

~~~~~~~~~~~~~~
~~Forum~~

Pick two to three skills from the list below (you don't have to have any if you don't want to) and copy them onto your profile. Try to stay within one area of elements, but if you can't no more than two different elements.

Gaian Name:
User name:
Skills:
Age:
Gender:
Weapon:
Apperence:
Bio:
Other:
Light or Darkness?:
~~~
Skills:

Fire:
1. Create flames in the their hand, using it as a torch, projectile or match.
2. Coat a weapon in flame of your color, making it more damaging.
3. Healing powers that cauterize wounds or warm a chill. Can also be used to instantly boil water.
4. Can heat the air in a six yard radius. This will kill plant life without it spreading.
5. Create a large funnel of flames that can be controlled for up to a minute.
6. Can summon a three foot being of fire that will stick around until dismissed, destroyed with magic, or hit three times with any weapon/object. . The fire being can throw small fireballs when ordered to. Elemental beings can not be summoned until an hour after dismissal.

Water:
1. Create balls of water to use as projectiles, or drinking. Salt water takes less skill to create then fresh water. Can also make water boil.
2. Create ice crystals, normally used for projectiles.
3. Coats a weapon in ice, making it more damaging.
4. Coats the ground in ice for a six yard radius, making it slick.
5. Create a large funnel of water, hot or cold is your choice, that can be controlled for up to a minute.
6. Can summon a three foot being of water that will stick around until dismissed, destroyed with magic, or hit three times with any weapon/object. The water being can shoot spouts of water at an enemy (or friend). Elemental beings can not be summoned until an hour after dismissal.

Earth:
1. Can create balls of mud, soft or hard to be used as projectiles.
2. Summon roots from the ground to wrap around a foe or prey.
3. Turns the ground to quicksand in a six yard radius, catching any who were in range.
4. Instantly knows what herbs can be used for what when the elemental sees them.
5. If given a seed, they can make it grow in a minute a plant that looks like it's lived for a year.
6. Can summon a three foot being of earth that will stick around until dismissed, destroyed with magic, or hit three times with any weapon/object. The earth being can bring up roots to wrap around the ankles of its prey. Elemental beings can not be summoned until an hour after dismissal.

Air:
1. Can levitate objects, including themselves for up to ten minutes in the distance of seven yards.
2. Can lessen the air in an area of six yards, suffocating any in the vacinity.
3. Can cause a strong or light windstorm for up to a minute.
4. Can call to anyone, any distance away using the wind. Everyone it passes can hear it though, not just the intended recipient.
5. Can give someone air by pressing their fingers to their throat. (Non-mounth-touching CPR!)
6. Can summon a three foot being of air that will stick around until dismissed, destroyed with magic, or hit three times with any weapon/object. The air being can turn invisible at any time and the summoner can use it to spy. Can only be invisible for ten minutes and must wait five minutes before the ability reginerates itself. Elemental beings can not be summoned until an hour after dismissal.

Light:
1. Can bring a ball of their light to use as a "flashlight" or float ahead into corners.
2. Can create a "flashbang," blinding anyone in a three yard radius unless their eyes are closed.
3. Can call down a strike of lightening to a spot, thus obliterating whatever stood there.
4. Can shock a person with 'electricity.' Usually used to restart a heart of a patient.
5. Can create an illusion of an object or person, with full mobility that will last for up to five minutes. There is a fifteen minute cooldown.
6. Can summon a three foot being of light that will stick around until dismissed, destroyed with magic, or hit three times with any weapon/object. The being of light can create an impenetrable shield in a three yard radius for up to fifteen minutes. An hour long cool down is needed. Elemental beings can not be summoned until an hour after dismissal.

Shadow:
1. Can darken an area of three yards, hiding any movements.
2. Can Shadow Step, or walk wherever there are shadows, without being noticed by anyone, unless they have the same skill.
3. Can cause a person to see their greatest fear for ten seconds. Can only broken if the person faces their fear in that ten seconds.
4. Can fill the elementals body with a rage, increasing all physical abilites for up to three minutes. Has a three hour cooldown.
5. Can knock out a person for up to two hours but the person must be willing. During this time, the person will feel no pain.
6. Can summon a three foot being of shadow that will stick around until dismissed, destroyed with magic, or hit three times with any weapon/object. The being of shadow can use Shadow Step and put out any light for the length of twelve yards. Any further and it disappears. Elemental beings can not be summoned until an hour after dismissal.

Neutral:
1. Has mastery over weapons?






User Comments: [4] [add]
frdee
Community Member
avatar
commentCommented on: Thu Nov 15, 2007 @ 02:35am
Awesome! I like how ou have the dfferent elements there because I was always confused about them. ^_^


commentCommented on: Thu Nov 15, 2007 @ 03:42am
It should be fun! I just have quite a few things I still need to work out.



shadowwjlh
Community Member
frdee
Community Member
avatar
commentCommented on: Thu Nov 15, 2007 @ 04:08am
I am getting knd fed up with RPs lately though... ^^"


commentCommented on: Thu Nov 15, 2007 @ 04:13am
Lol, yeah I know me too, that's why I'm thinking about waiting a while for this one, I'm getting a lot fed up with people just quitting and then the rp dying... stare



shadowwjlh
Community Member
User Comments: [4] [add]
 
 
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