Introduction
What's in this Guide
Special Features
Boss Stats
Tips for Saving
Final Fantasy VII Map
General Strategies
Walk-Through
Appendix A: Monster Compendium
Appendix B: Worldly Possessions
Appendix C: Materia Pandect
Appendix D: Chocobo Guide
As you explore the book's walk-through chapters, you'll discover three valuable kinds of inside information: Advance Intelligence Reports, boss stats, and action pointers.
Advance Intelligence Reports
These important reports appear in the walk-through when you come across a new game location. Rely on this wisdom to plan your next moves. Here's what each report can tell you:
ADVANCE INTELLIGENCE REPORT
Recommended EXP Level Recommended experience level you should have before entering area
Landmark(s) Nearby geographical markers
Earlier Event(s) What took place or what actions you were required to perform earlier to arrive at this point in the game
Goal(s) The specific action you must accomplish (or witness) to progress to the next section of the game
Save Point(s) Location(s) of save point(s)
Inn(s) Gil cost per night
Item Shop Yes/No indicates whether an Item Shop exists in this area; lists special items, if any (does not list common items, such as potions)
Materia Shop Materia (cost in gil)
Weapon Shop Weapons for each hero and armor
Accessory Shop Accessories
The cost of items, weapons, and accessories fluctuates throughout the game. Some Materia can't be bought; if it can, the cost is listed in the Advanced Intelligence report.
Boss Stats
Bosses are tough, strong monsters that pop up at critical times in the Final Fantasy VII story. You usually must defeat bosses for the story to progress. To help destroy these abominations, consult these tables:
MONSTER OR CHARACTER NAME
HP Hit points: how much damage the boss can take
MP Monster's magic points
Best Attack Which kind of attack-melee or magic-works best against the monster
Remarks Special techniques to use against this foe
Rewards Prize: Any special prizes such as materia or items
EXP: # of experience points you win
AP: # of ability points you win
Gil: amount of money you win
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